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Integrative Approach to Teaching and Learning in
Design & Technology

By Technical Education Unit, Sciences Branch, Curriculum Planning and Development Division
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  Related Article
  Producing the Throw-a-ring
Design and Technology (D&T) has evolved from the craft-oriented, technical programme of yester-years to the new concept today of challenging students to create attractive and meaningful products.

D&T is a coursework-based subject taught in the Secondary school curriculum. The subject aims to challenge students to conceptualise design solutions and to bring concepts to fruition in the form of realised products that address needs arising from real-life situations. In doing so, emphasis is placed on both the tangible and creative products and the rigour of the process in arriving at the products.

Primarily, students learn to design and make viable solutions or products as they
plan and manage a project;
design and communicate ideas through design sheets; and
apply knowledge in structures, mechanisms, electronics, materials and practical processes.

Integrative Approach in D&T
When D&T was first implemented, the teaching and learning approach was more linear and craft-oriented. This grew from the old technical programme of Woodwork and Metalwork. Content knowledge and process skills were taught in a compartmentalised manner, with weak links to the design project.

Today, D&T teaching practice is maturing and has taken an approach which makes learning more meaningful and authentic. This approach integrates content knowledge and process skills across content domains in the syllabus. Students work on design projects that are supported by relevant knowledge and skills. Such an approach aims to give a balanced treatment to the subject matter in terms of knowledge acquisition and application via the design process.

Application from Other Disciplines
In D&T, the knowledge from other subject areas can also be applied in design projects. For example knowledge learnt in Science has much potential for application -- the concept of Sound can be used in the design of devices for different uses, Kinematics in the design of toys, and Magnetism in the design of games.

See related article for the thinking process undertaken by a student to produce the "Throw-a-ring".

Throw-a-ring
The final product: Throw-a-ring (see details in related article).


 
 
     

 


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