CONTACT
Issue 16 - Aug 2005
The Big Picture
Cluster/School Stories
Professional Matters
-
Understanding Rich Digital Media Content
-
WHALE DONE!
-
Habits of Mind: Self-Directed Learning for Students
Teachers Write
Your Say
Photo Gallery
Archive
Glossary
Sitemap
CONTACT Us
Back to Home
-
Professional Matters
Printer-friendly page
Understanding Rich Digital Media Content

By Curriculum Planning and Development Division
-
As part of the IT Masterplan 2, Rich Digital Media Content (RDMC) project teams at CPDD were formed to integrate IT into content development. One such project – The Venetian Experience – shows just how a social studies resource package could bring out a whole new learning dimension in the subject.

The Social Studies Primary and Secondary teams produced four RDMC packages between them:

Pri 6 Social Studies package
Pri 2 Social Studies package Sec 3 Social Studies package Sec 4 Social Studies package
Southeast Asia: Physical Environment and Economic Activities (for primary schools); Our Neighbourhood (for primary schools); Sri Lanka:
A Resource Package (for secondary schools); and
The Venetian Experience (for secondary schools).

These packages provide teachers with the flexibility to customise their lessons to cater to the different learning styles of their students. They also provide opportunities for student-centred learning activities and allow students to learn at their own pace. These packages have been distributed to all primary and secondary schools in Singapore.

The RDMC Model

(Click to read more)
Why Venice?
The topic of Venice was selected based on feedback from teachers at the focus group discussions. Many teachers mentioned the dearth of resources on the topic of Venice, and they found it difficult to sustain students’ interest without visual resources. The challenge for the team was to incorporate the wish lists of teachers into the package, while ensuring the delivery of the learning outcomes of the syllabus.
Gaming to Engage Students
Among the ideas mooted, was a game that engages students in their learning. When we embarked on research for this delivery mode, we became more excited with the prospect of bringing a “dry” content topic to life.

We studied existing strategy and role-playing games such as The Age of Empires as well as classic ones, like The Uncharted Waters, which we believed had educational value. While the games were entertaining and useful in developing thinking skills, we noted that the delivery of learning outcomes would, at best, be incidental.

At that juncture, the magnitude of our task in developing the RDMC prototype became apparent. During the storyboarding phase, we realised that modelling even the simplest of the role-playing games was an extremely difficult task. The package has to provide a balance between learning time required and delivery of learning outcomes. By taking a step back and analysing what we really wanted, we realised our original intention was to create opportunities for students to make decisions based on key historical events, so that they could experience the impact of the decisions made by Venetians as well as to empathise with the reasons behind Venice’s rise and fall as a city-state.
Maintaining Academic Rigour
This led us to focus on providing students with decision-making platforms using IT simulations. We were mindful that the package had to be flexible enough to cater to different pedagogical approaches, from content instruction to self-directed and cooperative learning.

To maintain academic rigour, the team made full use of the research work to make the simulation of key events in the history of Venice as accurate as possible. Even the clothes worn by Venetians and the items they traded in were genuine evidence of Venice’s past glories! Inevitably, some creative license was exercised in this section, since the team had to speculate on some of the possible but substantiated decisions made by the political leaders of Venice.
Incorporating Multiple Pedagogical Principles
The team also wanted to use the opportunity to impress upon students the grandeur that was Venice. This led to the creation of the Explore Venice section. The final product was made up of seven self-contained sections, designed to maximise the package’s potential use for the teaching of Venice. While some of these sections focussed on content, others focussed on developing thinking skills, incorporating cooperative learning techniques and encouraging the use of multiple-intelligences in the classroom, among other pedagogical principles.
Testing and Feedback
As with all our RDMC packages, rigorous pilot testing was done at some primary and secondary schools. The feedback was carefully considered to improve on the package. It was encouraging to observe students being actively engaged in the development process.

After the RDMC packages were disseminated to schools, we visited schools to get feedback on the use and relevance of the resource packages. The schools appreciate that concepts are brought across through the various learning paths and that they encourage reflective thinking. Many schools also commented that the packages complement the Social Studies instructional materials and have helped teachers to make their lessons come alive in the classroom.

Sec 4 Social Studies package


 
     

 


Page Last Updated : 19-Aug-2005
This site is best viewed with IE ver 5.x and Netscape ver 7.x
Copyright 2004 Ministry of Education. All rights reserved.
Privacy Statement | Terms of Use